Gears of War Addicts

Gears of War 2 Survival Guide Part 2

by LockDown on May.16, 2009, under Gears of War Guides

Mansion

stats-map-mansion

Power Weapons: 3 Gorgon/Boltok, Boomshot, Torque/Sniper, Ink/Frag

Mansion such a fun map, I’ve found out that 5 to Boomshot seems to work great, the sniper and torque don’t seem to be effective enough on mansion due to its small map. However like jacinto you can send 3 to torq/sniper and 2 to Boomshot, sending one down the bottom level to flank enemies. Very simple map, if you’re a lancerjunkie, watch out for using the chainsaw in the mansion plenty of chainsaw magnets that wil get you killed.

Pavillion

stats-map-pavilion

Power Weapons: 2 Gorgon/Boltok, 2 Ink/Frag, BoomShield, Mortar, Mulcher.

I love this map. My favorite strategy is 2 to the shield hall, 2 to the middle and 1 to mortar. The one to mortar goes grabs fires, the top tries to push, if they meet 0 resistance grab the shield and come down on the enemies. The 2 middle people rush to the mulcher one guards(the shotgunner) and the other grabs the Mulcher and fires cover fire. Again with the other maps you can cut up your 5 people between the 3 paths.

River

stats-map-river

Power Weapons: 2 torque/Sniper, 2 Ink/Frag, Boomshot, Mortar, 2 Gorgon/Boltok

My old favorite map. However everyone is learning how to intercept the torque/sniper. My favorite strategy is 1 to Torque/Sniper, 1 intercepts sniper/torque, 2 to Boomshot, 1 to bridge. 1 Torque sniper should look out window to check on a grenade thrower in the river, the interceptor grabs frags/ink and throws the grenades onto the enemy’s sniper/torque. The person to the bridge should check for resistance, if none he crosses and flanks Boomshot or power house, if there is he backs up and covers his sniper/torque teammate. With this map there’s 3 paths bridge, boom, and powerhouse, you can divide equally as long as you send 1 to each path.

Ruins

stats-map-ruins

Power Weapons: 2 Gorgon/Boltok, 2 Frag/BoomShield, 2 Sniper/Troque, Scorcher

My favorite map, the only map I truly believe a 5 on 1 is easily done. As for strategies their abundant and far and few between perfection. I truly believe there is no one solid route to run this map, 5 to any side works wonders, middle left right it doesn’t matter. Oh? Want to know how the 5 on 1 works don’t ya? Easy grab sniper/Torque (dropping your hammer/lancer) and from there its cake, run long enough to create distance between your pursuers, stop to take a shot, keep moving. The strategy is simple fight one on one, do your damage and run. Works almost every time. If you get pinned? Easy whoever has the power weapon is who you want to fight unless it’s a scorcher, if it’s a scorcher go to the opposite opponent try and defeat him, if you see this going badly simple stun and run. As for strategies, simply make sure you don’t let your enemy have your power weapon or your frags, then its all skill from there. There are some cheap tricks like rushing to a certain point on the bridge and hammering down your opponents sniper/torque guy. Or fragging the opposing torque/sniper.

Security

stats-map-security

Power Weapons: 2 Ink/Frag, Boltok/Gorgon, Mulcher/Mortar, Scorcher

Simple grab grenades, 2 to tunnel and 3 in the middle, and flank. This map is mainly based on player skill no true strategies to make this map easier unfortunately.

Stasis

stats-map-stasis

Power Weapons: 2 gorgon/Boltok, 2 Ink/Frag, Boomshot/Mulcher, Torque/Sniper

More complicated but the perfect strategy is sound. 2 people go straight to the middle grabbing frags/inks and heading for torque/sniper, 2 more go straight down the path that leads to the enemys Boomshot stairs, one goes to Boomshot stairs and fires along the rafters keeping his opponents of of the Boomshot. As long as everyone on the bottom floor does their job and the opponents don’t get the Boomshot. Cake map.

Subway

stats-map-subway

Power Weapons: 2 ink/frag, sniper, Mulcher/torque, scorcher.

This map is intricate as well, each side is different therefore there is no one set strategy for this map, the best thing to do is to play to your teams strengths. Speed or defense? But no matter which strength it is don’t let your sniper/torque or grenades fall into the opposing teams hands.

Tyro Station

stats-map-tyrostation

Power Weapons: 2 sniper/torque, Frags/inks, 2 gorgon/boltok

I hate this map, but I know how to work it. Its simple send 2 bottom 3 top, one top for power weapon 2 to cross the tracks. CAREFUL the train is fast, but once you learn how to cross fast and perfect its an easy map, the two bottoms should flush through and use grenades on sniper/torque spot(unless you had to use them to win the fight down bottom). Perfect strategy if executed correctly.

UnderHill

stats-map-underhill

Power Weapons: Scorcher, BoomShield, 2 frags/inks, 2 gorgon/Boltoks, torque/sniper, Mortar

Simply put the faster team wins, with so many power weapons and such a large map, whoever can navigate and swarm faster will have an advantage over the other team, plus Hammerburst and pistols become key for the long range combat that takes place on this level. 2 to middle, one to mortar 1 to grenades then to opponent’s grenades fighting and killing on the way there, and 1 to scorcher. Speed and accuracy are keys on this map.

2.) Ok so the second thing on my list is knowing where your teammates are. Now honestly I won’t explain how to do this, because.. really… But I’ll stress that its key knowing where your teammates are, especially if you get downed or if they get downed. Now on strategy point of view the more you have with you the more likely your opponent will break offense and retreat into a corner. And when retreating if you retreat at a slower pace than your normal ability to run away, you can entice the greedier player to walk right into your teammates/plants. That’s really all that should be said on that matter.

3.) Active reload as much as possible. Active reloads decrease reload time and allow bonuses to your weapons, here is the active chart: Note: Active reload damage only lasts for a few seconds, all other bonuses stay until you switch your weapon. The damage bonus stays for roughly 8-10 seconds. Any time you switch weapons all actives are nullified.

Lancer 20% damage increase.
Hammerburst 20% damage increase. Reduces recoil
Shotgun 20% damage increase.
Longshot 10% damage increase, Headshot accuracy improved.
Boomshot 25% larger blast radius 6 shards instead of 3
Torque Bow 25% larger explosion, 25% increased damage, Faster charger Time
Hammer of Dawn N/A
Scorcher 20% Distance Bonus (no reported damage increase)
Mulcher N/A
Mortar 20% damage increase, 25% increased blast radius
Snub pistol 20% damage increase.
Boltok pistol Doubles Rate of Fire (no reported damage increase)
Gorgon pistol 20% damage increase.

4.) Fourth on the list, predicting common moves from your opponents. Surprising them with some crazy plan has an increased chance of success. Defensively speaking though as you play gears you will see common moves like the 1-2(two piece). And that ability is simple to see coming and easy to defeat, as you play more you will see common moves and learn to intercept them. With each move I explain I’ll explain its counter.

5.) Communicate everything, whatever you see wherever their going, don’t give false information even if you really think that’s what the enemy will do. No information is better than false information. Call out who is doing what or who is carrying what. Information is key for a team to win.

Go to Part 1 | Go to Part 3

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